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Between and , TSR released 36 Endless Quest gamebooks. Most of these books were set in the Dungeons and Dragons game world, though several . This adventure into the Dungeon of Dread is a DUNGEONS & DRAGONS® a d v e n t u r e. You will find a complete adventure between the covers of this book with many possible courses of action. DUNGEONS & DRAGONS ™ and ENDLESS QUEST™ are trademarks owned by TSR Hobbies, Inc. An ENDLESS QUEST™ Book 1. DUNGEON of DREAD. BY ROSE ESTES. Cover Art by Larry Elmore Interior Art by Jim Holloway. TSR Hobbies. Inc. 1. Welcome.

Endless Quest Books Pdf

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Then came the Super Endless Quest books, more commonly referred to as AD&D Adventure Gamebooks. My favorite is #4, the Soulforge, outlining Raistlin's test. An ENDLESS QUEST™ Book #1. DUNGEON of DREAD. BY ROSE ESTES. Cover Art by Larry Elmore. Interior Art by Jim Holloway. TSR Hobbies. Inc. Welcome to the Forgotten Realms Endless Quest books, where you don't just read a fantastic tale. You become the hero — and choose your own.

Shelve Captive Planet. King's Quest by Tom McGowen. Shelve King's Quest. Conan the Undaunted by James M. You are only a young man, but your strength and f… More. Shelve Conan the Undaunted.

Conan and the Prophecy by Roger E. Out of the cold, far-off lands of Cimmeria comes… More. Shelve Conan and the Prophecy. Duel of the Masters by Chris Martindale. Shelve Duel of the Masters.

The Endless Catacombs by Margaret Weis. Shelve The Endless Catacombs. You are a young samurai sent by your emperor of N… More. Trouble on Artule by Catherine McGuire. Shelve Trouble on Artule.

Conan the Outlaw by Roger E. Even as a young man, you are feared throughout yo… More. Shelve Conan the Outlaw. You wander the jungle in search of the people res… More.

Lair of the Lich by Bruce Algozin. You must recover your father's stolen spell book… More. Shelve Lair of the Lich. Shelve Mystery Of The Ancients. Tower of Darkness by Regina Oehler Fultz.

The reader decides the outcome of a venture into… More. Shelve Tower of Darkness. The Fireseed by Morris Simon. Shelve The Fireseed. Prisoner of Elderwood by Bruce Algozin. Shelve Prisoner of Elderwood.

An Endless Quest Book

Knight of Illusion by Mary L. You discover that an orc raiding party that has b… More. Shelve Knight of Illusion. Claw of the Dragon by Bruce Algozin.

You are charged with carrying a message to stop d… More. Shelve Claw of the Dragon. Vision of Doom by Mary L. Shelve Vision of Doom. Song of the Dark Druid by Josepha Sherman. Shelve Song of the Dark Druid. Dungeon of Fear by Michael Andrews.

The reader's decisions determine whether a young… More. Shelve Dungeon of Fear.

Castle of the Undead by George Barr. Set in a medieval Gothic horror locale tailored f… More. Shelve Castle of the Undead. Secret of the Djinn by Jean Rabe. You are a young pearl diver who is propelled into… More. Shelve Secret of the Djinn. Yoon Ha Lee.

Patricia Reilly Giff. Astrid Lindgren. Phoebe the Spy. Judith Griffin. A Crack in the Sea. Star Wars: The Secrets of the Wild Wood. The Safest Lie. Angela Cerrito. Samantha Spinner and the Super-Secret Plans.

Fog Magic. Julia L. Save Queen of Sheba. Louise Moeri. The Caldera. Stinkfly and Cannonbolt. Wrigley Stuart. Doctor Who: The Secret in Vault David Solomons.

Sir Fartsalot Hunts the Booger. Kevin Bolger.

Endless Quest

Let Sleeping Dragons Lie. Garth Nix and Sean Williams. Chris Grabenstein. Island War. Out-of-This-World Boxed Set. Julio Verne. Pablo C. Rick Riordan. I suppose it might have something to do with the remarkable similarity between the plots of this book and King's Quest , the book which precedes it numerically, but I'm not sure how releasing the books out of order would really correct that problem.

Conan and the Prophecy Author: Roger E.

Moore Illustrators: You protect an old beggar from attack and he tells your future in return -- you are destined to have a night of adventure. This book takes place about three years after the preceding one, though there's no real connection between the two books which isn't surprising since they were most likely written simultaneously.

This book is mainly just a collection of random encounters; it doesn't have much in the way of a plot. Still, it manages to be fun and offers a variety of different adventures. It also has a rather Lovecraftian creature on the cover for those who like such things Duel of the Masters Author: Chris Martindale Illustrators: September, ISBN: You are Rand, a young fighting monk. You are asked to help prevent a war between two kingdoms in order to put your abilities to use outside the temple and gain the experience you need to act as a master.

Spanish My Thoughts: This book could have been a lot better, but due to rather poor writing and some disjointed connections between sections, it's fairly weak and uninvolving. The Endless Catacombs Author: Jeff Easley First Published: You are an orphan visiting a town with the gypsies who have raised you. During your visit, you learn about your past and get involved in an important mission.

This is a truly awful book, which disappoints me greatly; Margaret Weis is certainly capable of doing better than this. The story aspect of the game is cliched but not too bad and certainly more developed than is usual for a gamebook. It's the game aspect that's terrible.

There are really no choices anywhere in the book that have any purpose. Either a choice has an obvious correct answer things like "Do you help your friends or do you run away and give up?

This would have worked better as an ordinary novel, except that it wouldn't have been a very good one. Blade of the Young Samurai Author: Morris Simon Illustrator: You are a young samurai sent by your emperor of Nippon to retrieve the three magical items that your now missing father searched for years ago.

After a weak start, this book turns out to be a fairly satisfying fantasy quest containing some interesting locations and characters. Also mysterious is how page was accidentally left blank after the eleventh line of text. This problem was corrected in many copies of the book by the inclusion of a glossy sticker containing the missing text, though the error can't have been caught before the book was released, since I've managed to find an uncorrected copy showing no signs of a sticker.

Trouble on Artule Author: Catherine McGuire Illustrator: You are Merrill, a human exchange student living on the distant world of Artule while your father works on establishing a trade agreement.

During your time on Artule you must deal with prejudice and investigate a conspiracy. This book means well but isn't particularly good. It shares some of the themes of alienation used in Raid on Nightmare Castle , Catherine McGuire's earlier entry in the series, but nothing terribly inspired occurs.

For the most part this is a typically ridiculous science fiction gamebook. Conan the Outlaw Author: December, ISBN: Having escaped from slavery you must flee from the minions of the evil witch responsible for your former fate.

This book also has both a clear objective to aim for and a variety of paths to follow, making for entertaining gameplay. Tarzan and the Well of Slaves Author: Douglas Niles Illustrators: Earth Number of Endings: You wander the jungle in search of the people responsible for the abduction of some of your followers.

I really don't understand why this series includes Tarzan books. It just doesn't make sense to me. In any case, this book definitely feels a bit out of place, though it isn't too bad if you can tolerate the many irritating cliches of the "mighty jungle man" genre.

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Lair of the Lich Author: Bruce Algozin Illustrators: March, ISBN: You must recover your father's stolen spell book from a lich which has taken up residence in Castle Necropolis, an evil place near your home. This book meets two of the conditions which generally please me: Unfortunately it doesn't work out too well First of all, it has an irritating companion character. I really don't understand why so many gamebooks include irritating companion characters, but they do, and this is one of them.

Of course, in an actual role-playing session nothing like this book would ever come about anyway. Overall, the book isn't a total failure, but I didn't find it particularly satisfying. Mystery of the Ancients Author: Your sister is badly injured in an explosion and you must find a way to heal her Unfortunately, good healing is hard to find in your post-apocalyptic world. This, the second Gamma World adventure in the series, is a fairly good book; it does a nice job of portraying various details of its interesting setting.

It's not as good as Light on Quests Mountain and it took me a while to get into, but ultimately it's a pretty good adventure. Tower of Darkness Author: Regina Oehler Fultz Illustrators: While attempting to impress a new friend, you find yourself entering the ruined tower that your mother disappeared in two years ago.

This book wasn't nearly as good as it could have been.

It has a clear mission and some puzzles to solve, but the reader is more or less led by the hand through the story. There are a few choices that require a bit of thought and there are some places where the story isn't completely linear, but for the most part, it's quite obvious which the "right" choice is. The Fireseed Author: October, ISBN: You are Davin Farold, a mercenary travelling home to prove your worth to a father who disapproves of your profession.

Unfortunately, a decidedly purposeful storm gets in the way of all this, leaving you to a dangerous mission. This is a bit of an unusual story for the series; rather than having a more or less ineffectual child as the protagonist, the reader here gets to control a relatively competent teenaged warrior.

The content of the story is similarly mature, being decidedly gruesome at quite a few points and avoiding the heavy-handed moralizing found in some of the early books in the series. What prevents it from being a wonderful gamebook, however, is its very linear design. Most of the choices are of the "if you're right, you go on, if you're wrong, you die" variety, and those that aren't ultimately lead to the same places anyway This linearity works fine for telling the story, but there's only really one story getting told here, so it's not exactly a stand-out piece of interactive fiction.

Also, while I'm complaining, I should point out that the main character has a beard in the text, but not in the illustrations.

Oh well Tarzan and the Tower of Diamonds Author: Richard Reinsmith Illustrators: As Tarzan, you come across a plane wreck while trying to rescue a lioness from poachers. Eventually, your explorations lead you to something bigger and more exciting Well, it's another Tarzan book, and I still don't understand what they have to do with the rest of this series.

I also don't understand why this seems to be set in the present day; I'm no Tarzan expert, but I'm pretty sure the stories are supposed to take place in the early part of the twentieth century. Still, while I'm not a Tarzan fan, I did enjoy the story at least a little -- it eventually turns into an archaelogical adventure of the Indiana Jones variety, and it's fun if a bit silly.

My biggest complaint is with the flow of the story. A lot of sections are re-used, so it's often possible to pick a choice that you rejected earlier.

Normally I like this sort of thing, but here it leads to a lot of redundancy; I found myself learning certain facts about the story two or three times during the same reading! It's not really a big deal, but it's a sign of poor editing, and it detracts from the sense of immersion in the story.

Prisoner of Elderwood Author: You are Redmond Longbow, and you have taken up a career of thievery in order to free your people from an invading king's army. Just recently, however, you and your friends have been captured There's also at least one major error that the copy editor should have noticed -- on page 33, Tindle the magician is named instead of Thorn the bird!

The book does have a few redeeming features, however, most notably its extensive use of descriptions of smells to build atmosphere; writing about senses other than sight and sound definitely does have the potential to increase the immersiveness of gamebooks. Also interesting is the portrayal of conquering King Cradack; unlike every other character in the book, he's not a boring stereotype, and his ambiguous alignment makes the book's scenario a bit more interesting than it would otherwise have been.

These touches help the book, but they don't save it from being a fairly uninteresting read. It is, at best, average. Knight of Illusion Author: Kirchoff Illustrators: As a young cavalier, you must face the conspiracy behind a series of orc raids in your kingdom. The book has a number of flaws, however. First of all, quite a few fans of the Pool of Radiance computer game and novel were probably confused by the fact that this book bears the exact same cover art as those better-known products despite being completely unrelated to them -- I've always been a bit annoyed by TSR's recycling of artwork, and this is one of the most blatant examples.

At least the book includes a scene which matches the artwork -- one wonders if the story was actually written around the painting or if the reuse of artwork simply proved convenient because of plot elements that were already there.

Another flaw is the writing, which is a little sloppy in several ways. It's irritatingly preachy at times, and a few plot points are repeated unnecessarily and at least one minor one is missed when the reader follows certain paths.

The book also frequently breaks the reader's immersion in the story by referring to the player character's father by his first name. In a third-person book, this wouldn't be a problem, but in a second-person one, it's confusing; most people don't think of their parents by name. It also bothered me that on page , the reader is told to turn back to a previous page and make another choice; there's room to reprint the choices right there on , so why waste the reader's time with extra page-flipping?

Oh, and while I'm complaining, I should point out that the title seems more than a little bit forced In any case, though, despite my complaints, I found this to be a fairly worthwhile read. It may be annoying at times, but at least it's not as boring or tedious as some earlier entries. If you ever need something to do, you can even use it to play a game of "spot the gratuitous Alice in Wonderland references.

The page numbers in the choice on page 96 are reversed; the first option should lead to page , and the second option should lead to page Claw of the Dragon Author: You are Toby, the son of a settler.

Your frontier village has lately been under frequent attack by dragons, and while out collecting scales, you begin to learn why I really didn't expect to like this book, since Bruce Algozin's earlier works almost completely failed to impress me. To my pleasant surprise, though, I found it thoroughly enjoyable -- the story is engaging and its characters are believably motivated; I found myself genuinely interested in reaching a favorable outcome.

I have only three relatively minor complaints: On an unrelated note, I wonder if presence of a dwarf named Elric is a coincidence, a joke, or something else entirely Anyway, if none of these factors put you off, it's definitely worth reading this book -- it's well above average. Vision of Doom Author: You're a half-elf cleric who often has visions. Your latest one alerts you to a threat to your home and forces you to go on a dangerous quest to prove your manhood.

I was looking forward to re-reading this book, as I remember enjoying it when I last played through it. Alas, I was rather disappointed -- the book's story doesn't stray far from the "young, inexperienced hero on a dangerous mission" formula that defines most of the books in this series, and the writing is fairly weak, with unengaging characters and quite a few amateurishly overblown attempts at artistic descriptions.

The gameplay does deserve a bit of credit, as it is quite challenging to reach the optimal ending, and many of the decisions are both interesting and tough.

Unfortunately, it is not without flaws, and for every challenging decision, there is an obvious or unsatisfying one. There's also a lot of text between choices, so unless you're very patient, the adventure seems to lag a lot of the time.

Endless Quest Series One

This book isn't a complete waste of time, but it's definitely not a classic. Song of the Dark Druid Author: Josepha Sherman Illustrators:There will be no end to his evil. If you wish to attack the goblins. You can light a whole room with one and they aren't hot.

If you're so bored that you wish to stop reading the book, you can close it without being given the choice to abandon the quest; the abandon hope option just wastes pages that could have been used to improve the story. They have no hair, but are covered with a scaly black hide.