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ZOMBIE. Survival Guide. Complete Protection from the Living Dead. Max Brooks. Illustrations by Max Werner. THREE RIVERS PRESENEY YON. The zombie survival guide: complete protection from the living dead 1 Max Brooks. 1. . survival guide was written-private citizens, people with limited time. The Zombie Survival Guide by Tezza13 in survival and zombie. Download as PDF or read online from Scribd. Flag for inappropriate content. Download. save.

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The zombie survival guide complete protection from the living dead · Read more · The Zombie Survival Guide: Complete Protection from the Living Dead. From the author of the #1 New York Times bestseller, World War Z, The Zombie Survival Guide is your key to survival against the hordes of undead who. I have been teaching for IIT-JEE, Various International Useful for IIT-JEE, PU -II, Boards CBSE & IIT-JEE Mat Zombie Survival Guide - Complete Protection.

Speed is mainly determined by leg length.

The Zombie Survival Guide

Taller ghouls have longer strides than their shorter counterparts. Zombies appear to be incapable of running. The fastest have been observed to move at a rate of barely one step per 1. Again, as with strength, the dead's advantage over the living is their tirelessness. Humans who believe they have outrun their nndead pursuers might do well to remember the story of the tortoise and the hare, adding, of course, that in this instance the hare stands a good chance of being eaten alive. Agiliw The average living human possesses a dexterity level 90 percent greater than the strongest ghoul.

Some of this comes from the general stiffness of necrotic muscle tissue hence their awkward stride. The rest is due to their primitive brain functions. Zomhies have little handeye coordination, one of their greatest weaknesses. No one has ever observed a zombie jumping, either from one spot to another or simply up and down. Balancing on a narrow surface is similarly beyond their ahility. Swimming is also a skill reserved for the living.

The theory has been put forth that, if an undead corpse were to he bloated enough to rise to the surface, it could present a floating hazard. This is rare, however, as the slow rate of decomposition would not allow by-product gas to accumulate. Zombies who walk or fall into bodies of water will more likely find themselves wandering aimlessly across the bottom until eventually dissolving. They can be successful climbers, but only in certain circumstances. If zombies perceive prey above them, for example, in the second story of a house, they will always attempt to climb to it.

Zombies will try to scale any surface no matter how unfeasahle or even impossible. In all but the easiest situations, these attempts have met with failure.

Even in the case of ladders, when simple hand-over-hand coordination is required, only one in four zombies will succeed. Intelligence It has been proven, time and again, that our greatest advantage over the undead is our ahility to think. The mental capacity of the average zombie ranks somewhere beneath that of an insect. On no occasion have they shown any ability to reason or employ logic.

Attempting to accomplish a task, failing, then by trial and error discovering a new solution, is a skill shared by many members of the animal kingdom hut lost on the walking dead. Zombies have repeatedly failed laboratory intelligence tests set at the level of rodents. One field case showed a human standing at one end of a collapsed bridge with several dozen The Zombie Survival Guide 15 zombies on the orher side. One by one, the walking dead tumbled over the edge in a futile attempt to reach him.

At no time did any of them realize what was happening and change their tactics in any way. Contrruy to myth and speculation, zombies have never been observed using tools of any kind. Even picking up a rock to use as a weapon is beyond their grasp.

This simple task would prove the basic thought process involved in realizing that the rock is a more efficient weapon than the naked hand.

With care exceptions, even the most advanced computers do not have the ability to think on their own. They do what they are programmed to do, nothing more.

Imagine a computer programmed to execute one function. This function cannot be paused, modified, or erased. No new data can be stored. No new commands can he installed. This computer will perform that one function, over and over, until its power source eventually shuts down.

This is the zombie brain. An instinct-driven, unitask machine that is impervious to tampering and can only be destroyed. Emotions Feelings of any kind are not known to the walking dead. Every form of psychological warfare, from attempts at enraging the undead to provoking pity have all met with disaster. Who knows if this is humanity's greatest weakness or strength? The debate continues, and probably will forever. Memories A modem conceit is that a zombie retains the knowledge of its former life.

We hear stories of the dead returning to their places of residence or work, operating familiar machinery, or even showing acts of mercy to loved ones. In trnth,not a shred of proof exists to support this wishful thinking. Zombies could not possibly retain memories of their for- 16 Max Brooks mer lives in either the conscious or subconscious mind, because neither exist!

A ghoul will not be distracted by the family pet, living relatives, familiar surroundings, etc. No matter who a person was in his former life, that person is gone, replaced by a mindless automaton with no instinct other than for feeding. This begs the question: Why do zombies prefer urban areas to the countryside?

First, the undead do not prefer cities, but simply remain where they are reanimated. Second, the main reason zomhies tend to stay in cities instead of fanning out into the countryside is because an urban zone holds the highest concentration of prey.

Physical Needs Other than hunger discussed later , the dead have shown none of the physical wants or needs expressed in mortal life. Zombies have never been observed to sleep or rest under any circumstances. They have not reacted to extreme heat or cold. In harsh weather, they have never sought shelter. Even something as simple as thirst is unknown to the living dead. Defying all laws of science, Solanum has created what could be described as a completely self-sufficient organism.

Communication Zombies have no language skills.

Although their vocal cords are capable of speech, their brain is not. The only vocal ability appears to be a deep-throated moan. This moan is released when zombies identify prey. The sound will remain low and steady until physical contact is made. It will then shift in tone and volume as the zombie commences its attack. This eerie sound, so typically associated with the walking dead, serves as a rallying cry for other zombies and, as has been recently discovered, is a potent psychological weapon.

E Social Dynamics Theories have always proliferated that the undead function as a collective force, from an army controlled by Satan to an insect-like pheromone-driven hive to the most recent notion that they achieve The Zombie Survival Guide 17 group consensus by telepathy.

The truth is that zombies have no social organization to speak of.

There is no hierarchy, no chain of command, no drive toward any type of collectivization. A horde of the undead, regardless of size, regardless of appearance, is simply a mass of individuals. If several hundred ghouls converge on a victim's location, it is because each one is drawn by its own instinct.

Zombies appear to be unaware of one another. Individuals have never been observed to react to the sight of one another at any range. This goes back to the question of sense: How does a zombie distinguish between one of its own and a human or other prey at the same range?

The answer has yet to he found. Zombies do avoid one another in the same way they avoid inanimate objects. When they hump into one another, they make no attempt to connect or communicate. Zombies feasting on the same corpse will tug repeatedly on the meat in question rather than shove a competitor out of the way. The only suggestion of communal effort is seen in notorious swarm attacks: Once they hear the wail, other walking dead will almost always converge on its source.

An early study theorized that this was a deliberate act, that a scout used its moan to signal the others to attack. However, we now h o w that it happens purely by accident. The ghoul that moans at the detection of prey does so as an instinctive reaction, not as an alert.

Hunting Zombies are migratory organisms, with no regard for temtory or concept of home. They will travel miles and perhaps, given time, cross continents in their search for food.

Their hunting pattern is random. Ghouls will feed at night and during the day. They will stumble through an area rather than deliberately searching it.

Certain zones or structures will not he singled out as more likely to contain prey. For example, some have been known to search farmhouses and other rural structures while others in the same group have moved by without even a glance. Urban zones take more time to explore, which is why the undead remain longer in these areas, hut no building will take precedence over another.

Zombies appear to be totally unaware of their sur- 18 Max Brooks roundings. They do not, for example, move their eyes in a way that would take in the information of a new setting. Shuffling silently, with a thousand-yard stare, they will wander aimlessly, regardless of location, until prey is detected. As discussed earlier, the undead possess an uncauny ability to home in on a victim's precise location.

Once contact is made, the previously silent, oblivious automaton transforms into something more closely related to a guided missile. The head turns immediately in the direction of its victim.

The jaw drops, lips retract, and, from the depths of its diaphragm, comes the moan. Once contact is made, zombies cannot be distracted by any means. They will continue to pursue their prey, stopping only if they lose contact, make a successful kill, or are destroyed.

Motivation Why do the undead prey upon the living? If it has been proven that human flesh serves no nutritional purpose, why does their instinct drive them to murder?

The truth eludes us.

Modem science, combined with historical data, has shown that living humans are not the only delights on the undead menu. Rescue teams entering an infested area have consistently reported them stripped of all life.

Any creatures, no matter what their size or species, will he consumed by an attacking zombie. Human flesh, however, will always he preferable to other life forms. One experiment presented a captured specimen with two identical cubes of meat: The zombie repeatedly chose the human. Reasons for this are still unknown. What can be confirmed, beyond any shadow of doubt, is that instinct brought on by Solanum drives the undead to kill and devour any living creature they discover.

There appear to be no exceptions. Killing the Dead While destroying a zombie may be simple, it is far from easy. As we have seen, zombies require none of the physiological functions that humans need to survive. Destruction or severe damage of the circulatory, digestive, or respiratory system would do nothing to a member of The Zombie Survival Guide 19 the walking dead, as these functions no longer support the brain. Simply put, there are thousands of ways to kill a humanand only one to kill a zombie.

The brain must be obliterated, by any means possible. Disposal Studies have shown that Solanum can still inhabit the body of a terminated zombie for up to fortyeight hours. Exercise extreme care when disposing of undead corpses.

The head in particular possesses the most serious hazard, given its concentration of the virus. Never handle an undead corpse without protective clothing. Treat it as you would any toxic, highly lethal material. Cremation is the safest, most effective way of disposal. Despite rumors that a pile of burning corpses will spread Solannm in a cloud of smoking plague, common sense would dictate that any virus is unable to survive intense heat, to say nothing of an open flame.

To reiterate, the zombie brain has proved, so far, to he tamper-proof. Experiments ranging from chemicals to surgery to electromagnetic waves have yielded negative results. Behavioral modification therapy and other such attempts to train the living dead like some kind of pack animal have similarly met with failure.

Again, the machine cannot be rewired. It will exist as is, or it will not exist at all. However, the origin of their name is the only similarity between the voodoo zombie and the viral zombie. Although it is said that voodoo houngans priests can turn humans into zombies by magical means, the practice is rooted in bard, undeniable science. The toxin temporarily paralyzes the human nervous system, creating a state of extreme hibernation. With the heart, lungs, and all other bodily functions operating at minimal levels, it would be understandable if an inexperienced coroner declared the paralyzed subject to be dead.

Many humans have been buried while in such a state, only to awaken screaming in the pitch darkness of their coffin. So what makes this living human being a zombie? The answer is simple: Many who are buried alive quickly use up the air inside their coffins.

Those that are recovered if they are lucky almost always suffer brain damage from lack of oxygen. These poor souls shamble about with little cognitive skills, or, indeed, free will, and are often mistaken for the living dead.

How can yon distinguish a voodoo zombie from the genuine article? The telltale signs are obvious. Voodoo zombies show emotion. People suffering from zombie powder-induced brain damage are still capable of all normal human feelings.

They smile, cry, even growl with anger if hurt or otherwise provoked something real zombies would never do. Voodoo zombies exhibit thought. As has been stated before, when a real zombie encounters you it will immediately home in like a smart bomb.

A voodoo zombie will take a moment to try to figure out who or what you are. What a voodoo zombie will not do is raise its arms, drop its jaw, unleash a hellish moan, and stumble directly toward you.

Voodoo zombies feel pain. A voodoo zombie that trips and falls will undoubtedly hold its bruised knee and whimper. Likewise, one already suffering from some other wound will nurse it, or, at the very least, be aware of the wound's existence. Voodoo zombies will not ignore deep gashes in their bodies like a real zombie would.

Voodoo zombies recognize fire. This is not to say that they are afraid of open flames. Some that have suffered severe brain damage may not remember what lire is. They will stop to examine it, perhaps even reach out to touch it, hut they will recoil once they realize it causes pain. Voodoo zombies recognize their surroundings.

Unlike real zombies, who only recognize prey, voodoo zombies will react to sudden changes in light, sound, taste, and smell. Voodoo zombies have been observed watching television or brightly flashing lights, listening to music, cringing at thunder, and even taking notice of one another. This last fact has been critical in several cases of mis-identification.

Had the zombies in question not reacted to each other they looked at each other, made noises, even touched each other's faces , they might have been accidentally exterminated. Voodoo zombies do NOT have bypersense. A human who has suffered the debilitating effects of zombie powder is still a sightdependent human. Voodoo zombies can actually be surprised by someone walking up behind them.

This is not recommended, however, as a frightened zombie might react in anger.

Voodoo zombies can communicate. While this is not always the case, many of these individuals can respond to audiovisual signals. Many understand words; some even comprehend simple sentences. Many voodoo zombies possess the ability to speak, simply, of course, and rarely for extended conversations. Voodoo zombies can be controlled. While not always true, many brain damaged humans have lost much of their self-realization, making them very susceptible to suggestion.

Simply shouting for a subject to halt or even go away can he enough to get rid of a voodoo zombie. This has created the dangerous situation of confused people believing they could control or train true zombies. Several times headstrong humans have insisted they could simply command their living dead attackers to stop. As cold, rotting hands grabbed their limbs and dirty, worn teeth bit into their flesh, these people discovered, too late, what they were truly dealing with.

These guidelines should give you a good idea of how to tell a voodoo zombie from a true zombie. One final note: Although it is not impossible to find someone who has been turned into a zombie by a houngan elsewhere, the chances of such an encounter are slim.

Scholars, scientists, even concerned citizens have all argued that these movies depict the living dead in a fantastic, unrealistic fashion. These serious charges demand an equally serious defense. Even movies that are based on actual events will sacrifice pure reality for good storytelling. Certain characters will be an amalgam of real-life individuals.

Others may be purely fictional in order to explain certain facts, facilitate the plotline, or simply add flavor to the scene. One might argue that the role of the artist is to challenge, educate, and enlighten her audience. That may be true, but try imparting knowledge to an audience who has either left or fallen asleep within the first ten minutes of the picture.

Accept this basic rule of moviemaking and you will understand why Hollywood zombie films stray, in some cases wildly, from the reality on which they are based. In short, use these photo-plays as their makers intended: The number of zombies in this class of outbreak ranges between one and twenty.

Total human casualties including those infected range from one to fifty. The total duration, from the fist case to the last known , will range between twenty-four hours and fourteen days.

Free Zombie Survival Guide PDF

The infested area will be small, no larger than a twentymile radius. In many cases, natural boundaries will determine its limits. Response will he light, either exclusively civilian or with some additional help from local law enforcement.

Media coverage will be light, if present at all. Total zombies will range between twenty and one hundred. Total human casualties may reach as high as several hundred. The duration of a Class 2 attack may last no longer than a Class 1 outbreak. In some cases, the larger number of zombies will spark a more immediate response.

A rural, sparsely populated outbreak may extend to a hundred-mile radius, while an urban outbreak may encompass only several blocks. Suppression will almost certainly be organized. Bands of civilians will be replaced by local, state, even federal law enforcement. Look for an additional, if low-level, military response, the National Guard in the United States or its equivalent abroad. Most The Zombie Sunrival Guide 25 often, so as to ease panic, these units will take a more noncombatant role, providing medical assistance, crowd control, and logistical support.

Class 2 outbreaks almost always attract the press. Unless the attack occurs in a huly isolated area of the world, or one where the media is strictly controlled, the story will he reported. Class 3 outbreaks, more than any other, demonstrate the clear threat posed by the living dead. Zombies will number in the thousands, encompassing an area of several hundred miles. The duration of the attack and a possible lengthy mop-up process could last as long as several months.

There will be no chance for a press blackout or coverup. Even without media attention, the sheer magnitude of the attack will leave too many eyewitnesses.

This is a full-blown battle, with law enforcement replaced by units of the regular military. A state of emergency will be declared for the infested zone, as well as the neighboring areas. Expect martial law, restricted travel, rationed supplies, federalized services, and strictly monitored communication.

All these measures, however, will take time to implement. The initial phase will be one of chaos as those in power come to grips with the crisis. Riots, looting, and widespread panic will add to their difficulties, further delaying an effective response.

While this is happening, those living withm the infested area will be at the mercy of the undead. Isolated, abandoned, and surrounded by ghouls, they will have only themselves to depend on. Now that the enemy has been defined, the next step is early warning. All it requires is looking for signs that would slip by the untrained mind. These signs include: Homicides in which the victims were executed by head shots or decapitation.

It has happened many times: People recognize an outbreak for what it is and try to take matters into their own hands. Almost always, these people are declared murderers by the local authorities and prosecuted as such.

Missing persons, particularly in wilderness or uninhabited areas. Pay careful attention if one or more of the search members end up missing. If the story is televised or photographed, watch to see what level of armament the search parties carry. Any more than one rifle per group could mean that this is more than just a simple rescue operation. Find out if the attacker bit or tried to bite his victims.

If so, are any of the victims still in the hospital? This new organism is a zombie, a member of the living dead. Water, air, and soil in all ecosystems, from all The Zombie Sunival Guide 3 parts of the world, have turned up negative, as have their accompanying flora and fauna. At the time of this writing, the search continues. Hour 1: Painand discoloration brown-puple of the infected area Immediate clotting of the wound rovidedthe infection came h m a wound.

Hour 5: Fever degrees F , chills, slight dementia, vomiting, acute pain in the joints. Hour 8: Numbing of extremities and infected area, increased fever degrees F , increased dementia, loss of muscular coordination. Hour Paralysis in the lower body, overall numbness, slowed heart rate. Hour Heart stoppage.

Zero brain activity Hour Reanimation. Fortunately for the human race, the virus is neither waterborne nor airborne. Humans have never been known to contract the virus from elements in nature. Infection can occur only through direct fluidic contact. A zombie bite, although by far the most recognizable means of transference, is by no means the only one.

Humans have been infected by brushing their open wounds against those of a zombie or by being splattered by its remains after an explosion. Ingestion of infected flesh provided the person has no open mouth sores , however, 4 results in pemanent death rather than infection. Infected flesh has proven to be highly toxic. No infomation-historical, experimental, or othenvise-has surfaced regarding the results of sexual relations with an undead specimen, but as previously noted, the nature of Solanum suggests a high danger of infection.

Warning against such an act would be useless, as the only people deranged enough to try would he unconcerned for their own safety. Many have argued that, given the congealed nature of undead bodily fluids, the chances of infection from a non-bite contact should be low. However, it must be remembered that even one organism is enough to begin the cycle.

Point of View

Reanimation, however, takes place only in humans. Studies have shown that Solanum infecting a non-human brain will die within hours of the death of its host, making the carcass safe to handle. Infected animals expire before the virus can replicate throughout their bodies. Infection from insect bites such as from mosquitoes can also he discounted. Experiments have proven that all parasitic insects can sense and will reject an infected host percent of the time.

Because Solanum is a virus and not a bacteria, antibiotics have no effect. Immunization, the only way to combat a virus, is equally useless, as even The Zombie Survival Guide the most minute dosage will lead to a full-blown infection. Genetic research is under way. Goals range from stronger human antibodies to resistant cell structure to a counter-virus designed to identify and destroy Solanum. This and other, more radical treatments are still in the earliest stages, with no foreseeable success in the near future.

Battlefield experiences have led to the immediate severing of the infected limb provided this is the location of the bite , but such treatments are dubious at best, with less than a 10 percent success rate.

Chances are, the infected human was doomed from the moment the virus entered his or her system. Should the infected human choose suicide, he should remember that the brain must be eliminated first. Cases have been recorded in which recently infected subjects, deceased by means other than the virus, will nonetheless reanimate. Such cases usually occur when the subject expires after the fifth hour of infection.

Regardless, any person killed after being bitten or otherwise infected by the undead should be immediately disposed of.

This is a fallacy. Zombies ignore necrotic flesh and therefore could not transfer the virus. Injection directly into a dead brain would be equally useless, as the expired cells could not respond to the virus. Solanum does not create life-it alters it. Stories range from 6 Max Brooks zombies flying through the air to their scaling vertical surfaces like spiders. While these traits might make for fascinating drama, the individual ghoul is far from a magical, omnipotent demon. Never forget that the body of the undead is, for all practical purposes, human.

What changes do occur are in the way this new, reanimated body is used by the now-infected brain. There is no way a zombie could fly unless the human it used to be could fly. The same goes for projecting force fields, telepottation, moving through solid objects, transforming into a wolf, breathing fire, or a variety of other mystical talents amibuted to the walking dead.

Imagine the human body as a tool kit. The somnambulist brain has those tools, and only those tools, at its disposal. It cannot create new ones out of thin air. But it can, as you will see, use these tools in unconventional combinations, or push their durability beyond normal human limits. The eyes of a zombie are no different than those of a normal human. While still capable given their rate of decomposition of transmitting visual signals to the brain, how the brain interprets these signals is another matter.

Studies are inconclusive regarding the undead's visual abilities. They can spot prey at distances comparable to a human, but whether they can distinguish a human from one of their own is still up for debate. One theory suggests that the movements made by humans, which are quicker and smoother than those of the undead, is what causes them to stand out to the zombie eye.

Experiments have been done in which humans have attempted to confuse approaching ghouls by mimicking their motions and adopting a shambling, awkward limp. The Zombie Survival Guide 7 To date, none of these attempts have succeeded. It has been suggested that zombies possess night vision, a fact that explains their skill at nocturnal hunting.

This theory has been debunked by the fact that all zombies are expert night feeders, even those without eyes.

Those not so fortunate join the ranks of their attackers, transformed into putrid, carnivorous monsters. Conventional warfare is useless against these creatures, as is conventional thought.

The science of end - ing life, developed and perfected since the beginuing of our existence, cannot protect us from an enemy that has no " life " to end. Does this mean the living dead are invincible? Can these creatures be stopped? Ignorance is the undead's strongest ally, knowledge their deadliest enemy.

That is why this book was written: to provide the knowledge necessary for survival against these subhuman beasts. Survival is the key word to remember - not victory, not conquest, just survival. This hook will not teach you to become a professional zombie hunter.In severe attacks, a self-sufficient fortress will be necessary, such as a military complex, prison or oil rig.

The undead have also shown no signs of sexual desire, either for their own species or for the living. Not only can they detect sound-they can determine its direction. Experiments with extreme high and low frequencies have yielded negative results. Studying them will prove that every lesson in this hook is rooted in historical fact. Voodoo zombies can communicate. Once an event has tripped your sensors, keep track of it.

To halt this process, and preserve dead tissue, it is necessary to place it in an environment unsuitable for bacteria, such as in extreme low or high temperatures, in toxic chemicals such as formaldehyde, or, in this case, to saturate it with Solanum.