Fiction Dead Or Alive 5 Prima Guide Pdf


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If you need a dead or alive 5 prima official game guide, you can download them in pdf format from our file format that can be downloaded and read . For Dead or Alive 5 on the PlayStation 3, a GameFAQs message board topic titled "Kasumi CE strategy guide, free download". media/files/downloads/doa5/ kasumi users rejoice. the. Prima Official Game Guide by Bryan Dawson (Sep 25 ): Books - Try Prime. Books. Go. Search EN Hello. Sign in Your - Dead.

Dead Or Alive 5 Prima Guide Pdf

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Dead or Alive 5 Prima Official Game Guide includes: • Full move lists, combos, and strategy for each character • Breakdown of the Triangle system; where strikes . [DOWNLOAD] Dead Or Alive 5 Prima Official Game Guide Ebooks [Online Reading] at Free Download Books Dead Or Alive 5 Prima Official. At first glance, Kasumi is a very straightforward character that works well for With the new Dead or Alive 5 system mechanics, PRIMA Official Game Guide.

In the sixth game's main storyline, the mass-produced Phase 4 clones are the enemy characters, while the previous black-hooded Phase 4 who attacked Bayman's army and ran away is presumably mentioned by Lisa. There, Kasumi is invited to a fourth DOA tournament ; upon arriving she discovers the invitation is a hoax, and she and the game's other characters play beach volleyball. Kasumi also appears in the sequel, Dead or Alive Xtreme 2 , and in the portable version Dead or Alive Paradise She is one of the nine playable female characters in Dead or Alive Xtreme 3 Itagaki said in , "the fact that we registered this trademark for Kasumi-den should tell you that we have a big plan for it.

In it, she is armed with a long sword and kunai throwing knives and by default wears hooded black armor with a cape-like blue scarf; [37] the player can also select three of her costumes from DOA5. Kasumi also appears as a playable character in a minor [42] role in Warriors Orochi 3 Ultimate Musou Orochi 3 Ultimate, , [43] [44] where she suddenly falls through a space-time distortion while pursuing Alpha and arrives in another world wearing her standard costume and armed with a short sword.

As Kasumi became more and more kawaii , he decided to make her the lead character. The rest of his team was only half-convinced at first but warmed up to the idea eventually. Her hair has been variously blonde, auburn and red, with hairstyle options including a ponytail, a braid, and loose hair. She wears many types of costumes through the series, including female ninja outfits, feminine casual clothes, Japanese schoolgirl uniforms , [62] [63] and bikinis.

Commonly, her default and sometimes only, in most of her guest appearances costume has been her blue-and-white "Brilliant Lapis" originally white-and-red, later known as "Immaculate White" , made of a revealing and puff-sleeved Japanese tunic later with swan-themed ornaments , a sash, thigh-high tabi , sandals with shin guards, hand guards with metal wristbands, and a choker. According to IGN , she had the best outfits of the characters in Dead or Alive Ultimate —the expanded compilation of the first two DOA games—in which "she looks great and her outfits are fantastic.

Maybe it's 20 in America. I'm older now, but year-old girls are still gorgeous. The most difficult, and you don't have to ask, is Kasumi. Kasumi is the face of DOA and the eternal heroine. And for such a popular character like Kasumi, to change her form we really needed a lot of courage and it really was a big challenge. But if we didn't do that, we couldn't make DOA5 and we wouldn't be able to show you anything. According to IGN, "Beyond her dazzling beauty, Kasumi combines powerful kick attacks and great speed, with some of the best punch and kick combinations in the game.

With good throws to complement her punches and kicks, no player - scrub or master - can go wrong with Kasumi. Strong stunning attacks, great combinations, and her speed, she's got it all. While she doesn't rely on brute strength to get the job done, she has a dizzying array of quick strikes and more than a few teleportation moves to dazzle your opponents and pull them off guard, allowing you to sneak behind them and attack from the rear, or just confuse them mightily. As the main character of the series, she has a lot of different moves.

Even if you're just button mashing, you can perform a lot of her moves. She's also very fast so her hits are more likely to land. DOA6 director Yohei Shimbori [86] IGN described her "a great character for any level of player" of Dead or Alive 2 as "novices will certainly enjoy her easy mechanics, while master players will find some of the most evil combinations in the game with Kasumi. Attacking outside the enemies' hearing range - This is problematic because the game doesn't inform you whether the attack will be heard.

It's worth to save the game manually before trying. The advantage of this method is the possibility to use "normal" stronger weapons. This also helps when the selected opponent has a lot of health. Quickly kill or stop the problematic enemies A problematic enemy is one who: Can call for the reinforcements - for example, Shamans. Can heal or resurrect the allies - for example, Med-Bots.

Can use unique abilities - like mind control. In battles in which these types of enemies appear, you should attack them using all of the party members. Otherwise, the fight may be significantly longer, and winning can be more difficult. If there is only one problematic enemy on the battlefield, try planning the first attack to be an ambush.

At the end of the first turn, they'll be eliminated or severely weakened. Using abilities such as Knee Shot available to Dux - it temporarily immobilizes the enemy and equipment like EMP Grenade that can stun the Med-Bot for several turns can be really helpful.

Use mind control on the strongest opponents The mind control will be available after you release Magnus in the House of Bones and unlock a Puppeteer ability. You have to use this powerful mutation cleverly. Always use it on the strongest enemy, like mini-boss or Tank as shown in the picture above. Such action has a few advantages: The enemy will stop attacking your party for a few turns. You gain control over the opponent, and you can now attack other enemies.

Former teammates will attack the controlled enemy. It's worth moving the enemy to an open field, so they'll lose more health points. Even if they regain the control, killing them should be easier. Carefully search the locations you visit Every exploration of the map in Mutant Year Zero should involve these steps: Explore the area cursorily and do a reconnaissance to determine the location of enemies. Attack the groups of enemies and gradually get rid of them. During the exploration, look into the buildings and wagons, and examine the peripheries of the area.

These are the easiest places to find something. Loot in the game glows, which helps to locate it. You can find: Scrap, electronic parts, destroyed weapons, etc.

A chest with unique treasures like the one shown in the picture above - each chest contains a unique weapon or a piece of armor. Weapon attachments - they can be dropped by killed enemies. You have to return to the Ark to install them. Grenades and first aid kits - it's very important to collect disposable items. You use them all the time, and they are quite expensive in the Ark's store.

Letters - one of the types of secrets in the game. Artifacts - another type of secrets but more valuable than letters. Artifacts can be traded for artifacts skills e. You'll reach it for the first time soon after beginning the game.

From this moment, you can return to the Ark any time you want to go shopping or restock. Often return to this place - fast travel is free. You can get back to the Ark provided you aren't fighting at the moment you don't have to return to the area's exits. You don't have to worry about random encounters during the fast travel to the Ark. It's best to return to it after securing and fully exploring each new location on the world map.

After every return to the Ark, do the following: Install new attachments on your weapons. Try to install them where they are the most useful, e. Upgrade weapons using weapon parts. Don't rush to upgrade the weapon to the highest level III. It's better to spend 30 parts to develop a few weapons to the level II. You can free cancel after the first attack.

His Power Gong is one of Character Guide these attacks. Using this method of attack. His defensive strategies revolve mainly counter attack. It takes a considerable amount One of the best characters in the game.

Your primary focus with this throw should be to keep your opponent on the defensive. Bass can be of time and patience. Once your Throw.

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This should make your opponents hesitant to counter the second attack. If the second hit becomes predictable and starts to get countered. Stay A. An opening can be found when an opponent uses high attacks or whiffs an attack. Using these tools effectively is the only way opponent has been grounded.

Follow it up with a mix-up between the Power Gong. This is the most effective way to play Bass. The second hit of the string grounds the opponent.

The first way uses an No matter how you wish to play Bass. Since Bass is a grappler. Bass also can rely on his multi-throws a lot more online than offline.

Bass can interrupt high punches. Bass is a powerful character. Online Strategies When played online. To do this. Bass has many more opportunities to use the Ground Throw because the small latency in every online match makes it more difficult for opponents to tech roll off the ground and avoid the Ground Throw. Wall Strategies Just about any attack Bass successfully lands from a relatively close distance can knock his opponent into a wall.

A very useful technique in online play is. Some fighting game fans refer to this as turtling: After you knock your opponent into the wall. If you mix this up with the Combo Gong. Raising Dragon A.

Bouncer Favorite Foods: There is one thing that Jann Lee knows: B99 cm. The Combo High Kick. Hold Dead or Alive 4. November 27 Age: Combo Dragon Upper. Sonic Uppercut.

Dragon Rush. Combo Low Spin Kick. Flash Low Spin Kick D. His wall game is top notch. Jeet Kune Do Jab. Flash Spin Kick D. High Kick. Even a Combo Dragon Upper. What Jann Lee is really searching for is the elation. The Way of the Dragon X. Spinning Dragon W. Bulldog Head Lock X.

Dragon Gunner D. One Inch Punch A. Dragon Smasher Next to wall X. Jann Lee can use the Blind Sweep. Although it has been toned down a bit in this game. Jann Lee has the advantage. The Dragon Fist is one of these strings and should be free canceled after.

This should leave Jann Lee in his back-turned stance and able to use a wide variety of attacks to keep his opponent guessing. Blind Elbow. If it connects on a counter or a hi counter.

This move is also a 2-in This makes it harder for opponents to counterhold the One Inch Punch. The attack can be punished if blocked. Jann Lee strikes fear into his opponents with this technique.

The Dragon Gunner goes right through any high or mid attacks. After both hits connect. Jann Lee can use Dragon Step Middle immediately afterward. The range is a bit limited. Dead or Alive 3 counterpart. Dragon Fist. His Dragon Gunner goes through all high and mid at any point and go into a throw or any other attack string. You can also use Dragon Sweep to go under all high attacks and throws when you time it properly. By free canceling at this built-in sidestep.

The kick is not Double Upper Kick. You can go right into any parries or advanced counterholds like some of the his Blind Sweep or Blind Elbow. Sonic Spin Kick. His mid-punch connects on a counter or a hi counter. These two 3 First attack must connect on hi counter. This leaves the foe open to another Dragon Gunner. Because of this fact. A fully charged C. One Inch Punch is safe when blocked.

Mix up the attack with Dragon Gunner. Dragon Gunner throw and Dragon Step Middle. The Spinning Dragon and Dragon Sweep point. The Dragon Fist offers a wide variety of attack but on defense he comes up a bit short. Dragon Fire. Jann Lee seems virtually unchanged from his Kick. When the Dragon Gunner connects on a counter or a hi counter. If the first to follow it up with a wide variety of options.

Jann Lee you have your opponent pinned against the wall. The Dragon Cannon. When this attack punch counter and his Dragon Gunner. Dragon Upper. The only attack you should avoid using near the wall is the Dragon Kick. Keep them in a stunned state for as long as possible before you knock them back into the wall. Unauthorized or unlawful copying or downloading primagames. The same can be said about the Dragon Gunner. Almost every single one of his attacks knocks the opponent into the wall from a distance.

If you connect with it on a counter or a hi counter. Mix Jann Lee players have an advantage when they use and match the attacks in that string to keep your the Bruce Lee-inspired character in online matches.

Jann hit from his Snap Spike Kick can keep the opponent in a Lee players must adapt to succeed in combat. The Dragon Gunner and the Dragon Kick are very easy to abuse in online battles. If you plan your attacks accordingly when knocking your opponent into the wall. Your opponent must choose between four different counterholds if they want to get off the wall without taking too much damage. Alternating his Dragon Step Middle. The Dragon Kick can be difficult to avoid offline.

Go right into another Dragon Gunner. While you should mix up your Online Strategies attacks. Jann Lee can be with Jann Lee. Flash Upper. Fighting Games. Spinning Backhand Combo. Dead or Alive 4. B95 cm. Character Bio Double Toppler Combo.

W60 cm. She shares a few of her attacks with Dolphin Spike. Surprise Low Drop Kick A. Her Cowgirl Combo. Pro Wrestling Nationality: Hammer J. Next to wall A. Burst J. Backhand Crash. Cyclone While rising D. After knocking down an opponent.

Both attacks have the exact same start-up animation and both can be delayed by charging them. Tina will be rising from a crouching position. It evades all high attacks and throws. Cyclone throw. If they counter out of the stun. These two attack strings are very good for baiting your opponent into countering. If they opt to block the Low Kick Upper Combo for the best results.

Low Drop Combo. If they block. Wait until your opponent has been knocked down right in front of you or else both attacks will be interrupted before they can complete. Back Elbow Knee. Mix up her Ultimate Combo. Double Submarine. As your opponent is getting off the throws. On a normal hit. Using the Feint lands Tina in her back-turned stance. When mixed up with the Double Submarine your opponent Character Guide has to make a choice to block or counter either mid or high.

If they do counter. As your opponent is getting up from the ground. If the Low Spin Knuckle connects on counter or hi counter. The Low Kick Upper Combo is one of these.

Use this as a Tina is all about mixing up her strings in order to pull mix-up in the same situation you would use the Giant off throws. Even her air juggles are based around her Swing mix-up. If your throw. Free attack. Cyclone for big-time damage. Charge either attack and time it so that the C. Her mix-up use her evasive attacks well. Tina can use it to opponent into the wall. The Spinning Jump Kick leaves Tina in a back. With its Shoulder Tackle as your primary tools for knocking your built-in dash and offensive hold properties.

If your opponent free cancels out of a string. Assassin Favorite Foods: Beef Stew Character Bio Hobbies: Weapon Collecting.

Dead or Alive 5

Give it about a second of charge time. Your opponent has less time to react to these two mix- coming. If the attack connects. Bayman is back for revenge. After a few hits you can juggle the attack. Such a misguided client must not be allowed to live. When your opponent moves in. W92 cm. October 10 than ever in Dead or Alive 4. Her best juggles are very from being thrown.

Chess He is Bayman. B altogether more powerful. The grappler has Fighting Style: Commando Sambo been through a lot of Nationality: Russian changes since his DOA2 Gender: Male days. Main Cannon X. Charging Tiger. Character Guide Storm Attack. Smash Uppercut To foe behind. From here you can use the Charging Bolt. If your opponent manages to block that.

This is where the Combo Twin Lancer comes into play. The third hit of the attack stuns the opponent. Bayman will remain in his back-turned stance.

On a normal hit it stuns the opponent. It has good range so it can be used from a distance. This opens up the oppor- tunity to free cancel and use a throw. The attack also has evasive properties. If the third hit of this attack connects on a counter or a hi counter.

Bayman is still safe. This is unusual for a quick attack like this. If the Fire Bullet connects during a stun. Use the first attack in this string multiple times. If the second attack connects during a stun or on counterhit. Use these attacks Launcher attack strings. Bolt by itself or transition into it with the Charging Tiger. The Charging Bolt is safe when blocked.

Game Guides

If you use several quick attacks. Blast Stinger. The Tank Wheel and the Front Wheel evade all high attacks and throws. It can also be accessed while Bayman is in the back-turned stance. Rush Wall Strategies Attack. They will try to use their fastest attack to and choose when to use most of his attacks. For the most part. If your opponent starts to counter the second attack. In this case. Sliding Kick. To use the The only thing that changes when Bayman players take their Charging Tiger from a back-turned state.

This makes them an easy target for the advanced high counterhold. His Charging offense-challenged Bayman a solid offensive game plan. To set up Offensive Strategies the back-turned counterhold. The Fire Bullet juggles on a counterhit and causes a Bayman much of a mix-up off the wall. Blast Roundhouse.

The Tank Wheel can also sidestep many attacks. This combination of attacks ensures that his wall game comes up a bit short in a few areas. You can use the Charging when the back-turned high counter will catch them. It leaves Bayman safe from counterattack. This leaves your back confuse his opponent and keep them guessing. Bayman has a solid offense and a very good defense. Bayman begins to run low on There are two levels of defense as far as Bayman is options. Cannonball Shot.

Combo Low Javelin. B93 cm. August 5 Koku-Hajin-Shu D. Ayane now requires much more skill in high-level players. Japanese Koku-Hajin-Shu D. Although she is a half. AB Tenmu-Zeccho C. Favorite Foods: Ayane was one of Renjin-Ten-Ryugaku. Ren-Soka Z. C Rashin-Soka. Fujin-Tenshin X. Tenryu-Rensei D. Fujin-Sai X. Renso-Shikinami Z. Z Rajin-Urajin. The second attack is a 2-in-1 kick string. Ayane will end in her back-turned stance.

If the second hit connects on a counter or a hi counter. On a hi counter. It ducks under all high attacks and throws. Between these strings. This is where the Kiri-Madoi comes into play. Mixing this up 2 First attack must connect on hi counter. Wait until you see an attack coming before you use it because Ayane is not in a good position if the attack is blocked. Ayane still has an advantage over her opponent.

If the first hit connects on a counter or a hi counter. The different online compared to offline play. At this can start off your wall point. Blocking an attack that is throw- punishable gives Ayane an opening to use her Kiri-Madoi.

If your opponent counters. You can also free pauses for even a moment before attacking. At close range. Your opponent will be time to juggle her opponent. Use her Ren-Shimo-Gakoi spins are perfect for luring your Genmu-So to knock your opponent into an attack. This is the main point of the Keep the opponent spins. Stay back. Outside of this counterhold. The latency felt during online play makes many attacks that were once safe for all characters when blocked.

If the second attack in the Jinrai-Roso connects. Online Strategies Online.

Your opponent will be forced to try to close a distance. A Shinyo-Chozan A. Ryu can still be played at top levels. W83 cm. Mountain Climbing. June 15 Age: Character Bio Ren-Kijin-Daihoda. His new Ongyoin attacks give him a Ren-Yami-Barai. Antique Shop Owner Favorite Foods: Sushi Bizen-Ichimonji C. Fishing Jaki-Barai. X Jisuberi C.

Fudo-Utsusemi Behind D. W Chitose-Hishitsu D. After the initial input of A. Many of his staple attacks have been removed or replaced. Kandachi-Tenraku In area with ceiling. He can teleport behind or to either side of his opponent.

Leading the pack is his new Ongyoin stance that gives Hayabusa 12 different options. This method also works for the Shoho-Izuna. Izuna-Otoshi A. Resshin-Izuna In area with a ceiling. He can also transition directly into the stance from several of his other attacks such as Tenma-Meido-Ha.

Simply input full circles on the D-pad in any direction while pressing C. After he has executed the attack. His Shoryu works well in juggles.

Use a low counterhold or low attack to easily transition right into the Shoryu. In DOA4. Throws that use a directional input and are not multi-throws A.

He could stay in the stance for as long as he liked. Hayabusa can also perform the Izuna-Otoshi off all three punch counterholds. For the most part this rule is fine. Instead of performing the entire throw. Use his Fudo-Utsusemi is more than enough to make up for the holds and when your opponent has been knocked down to get behind parries he may be lacking.

The first part of the attack string avoids all high and attacks and throws. Use the Fudo-Kaganui. This will sidestepped. When the first part of the attack connects on a counter or a hi counter. You can tools are his Senko-Izuna. You can also free cancel after the first attack and go right into the Shoryu for even more options. You can delay the Fudo-Unryu a bit. If you This move ducks under all high attacks and can connect the Izuna on a hi counter.

Defensive Strategies Offensive Strategies In general. Be careful when using his Fudo-Unryu. You can choose to finish opponent is stunned or grounded. Any punch counterhold. Hayabusa may not have many defensive options. W58 cm. Character Profile Suzaku.

Hold Birthday: May 25 Age: Hold Character Bio Musho. Cooking Protected by copyright. After the wall bounce. Female Hakage. Online Strategies Wall Strategies Playing as Hayabusa in an online environment means Hayabusa has a fairly decent wall game. Karate Nationality: German Hakage.

She fought similarly Defense: You can use one simple thing—Izuna-Otoshi. Hold Use them to punish whiffs and force your opponent Renryu-Age-Zuki. Hold faze her. High School Student Favorite Foods: While the two still share some attacks.

In this Ground Game: Character Rating Hitomi was introduced as a replacement for Offense: Although his life was spared. Only one person comes to mind:The carts also double as walls that both characters move down to the stages second tier.

W65 cm. If the attack is a hi- attacks, making them perfect to use after a bait. Crouch dashing does not keep attack properly after a GC, you can keep your opponent you completely out of harms way, but if you use it properly, guessing.

The only requirement is to play the campaign without the Iron Mutant modifier because it completely blocks the possibility of creating manual saves.

You need to react faster due to the slight lag in online matches. Constant movement makes it level player. Too many players rush in, mindlessly attacking method of escaping almost any kind of stun. It's better to spend 30 parts to develop a few weapons to the level II. If your opponent catches on and starts inter- rupting after your free cancel.