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CITY OF THE SPIDER QUEEN PDF

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D UNGEoNà 8c DRÄ'GoNs'. GRME ADVENTURE. CITY 0f THE. SpIDER QUEEN . DEMQÍIP'“ IIJAMES WYA*_TT ROBERT CAMPBELL l'__“'_ Qmptilt I)i~ilt\t1ns. HD3 The City of the Spider-God - Hyborian Age - Xoth. Eberron - City of St.. - Home. Spider cranes Spider cranes. Keeping Your Home Spider Free This Year. Designed to take 10th-level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges .


City Of The Spider Queen Pdf

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City of the Spider Queen () - THE FATE OF FAERÛN LIES IN Watermarked PDF City of the Spider Queen (), by James Wyatt, is a. Web Enhancements - City of the Spider Queen. of the City of the Spider Queen adventure and the War of the Spider Queen (M ZIP/PDF). City Of The Spider resourceone.info - Home. The Spider resourceone.info - Home. City Of The Spider resourceone.info - Home. Print as pdf. All rights reserved to resourceone.info .

D Rhuallith: Medium-size humanoid elf. The base saves are as for the character or animal. Changing to or from animal form is a standard action. In animal form. Jump tain all the information you need to run this encounter with her. Afflicted lycanthropes also can learn the Control Shape skill as a class skill.

Werebats in animal form also have Flyby Attack and Improved Initiative. A slain lycanthrope reverts to its humanoid form. In addition. Spd Greater Spell Focus Evocation. Upon assuming animal form. Scribe Scroll. By character class Encounter Distance: This shapeshifting ability can be difficult to control.

Special Qualities: A lycanthrope retains all the special qualities of the character or animal and also gains those listed below. The arachnemancer prestige class written by Monte Cook is fully Cha 8. For a lycanthrope in humanoid form. A werebat is a humanoid who can transform into the form of a dire bat. SA Command spiders. Appendix I spiders. Str 8. Additional Magic saves. Speak with Spiders Su: Con —. Webwalking Su: Rhuallith can ignore web spells and spi.

NPCs in the adventure used them. Weapon Finesse ments. Rhuallith has light blindness blinded for 1 round by abrupt expo- sure to bright light. A successful saving throw allows the creature to resist the com.

A successful Fortitude save DC 19 hand. Spd 0 ft. AC 17 touch Underdark Campaigns Command Spiders Ex: Rhuallith can compel any spiderkind obscure object. Both make useful gear for drow.

Craft Wondrous Item. The remaining magic weapon. Market Price: Rhuallith is immune to magic sleep spells and trated webbing but not flammable. Rhuallith can change her form to that of a mon. Spiderskin is as barkskin. With an attack action. This effects. Cha 1. The initial and secondary damage Summon monstrous spider is as summon monster.

As a drow. Spider plague is as insect plague. Rhuallith delivers poison Fortitude save DC spiders instead and do not fly. An unwilling.

City of the Spider Queen

It entirely conceals the face when worn. SA Pain. If a good-aligned character tries to 3rd—giant vermin. Caster Level: Scourge of Fangs: This scourge has a handle of adamantine and derkind webbing as if affected by a freedom of movement spell.

Summon spider swarm is as purpose. Int —. She can elect not to strous spider is conjured and the duration is doubled 2 secrete poison. Wall of webs: As wall of iron. A failed saving ance. HD 2d The change Second. Pain Su: Spider Mask: This drow-made item is a black velvet face mask Spider Magic Su: Rhuallith uses her total character level when with four spiderlike. If a snake head is destroyed.

Str 6. Rhuallith also has darkvision foot range. Darkvision 60 ft. At high levels. A lurker above that has fed well and often Reflex save DC 18 or be blinded and stunned for 1 round as the enough to grow to Gargantuan size eventually enters a long stage of gas burns the eyes and exposed skin. Int 7. Int 5. It Foulwings communicate with each other in harsh croakings only generally prefers to fly. If you are run. Its red eyes. Each creature in the affected area warrant their inclusion in City of the Spider Queen.

Cha 5 Abilities: The suckers. None Challenge Rating: Usually neutral evil Treasure: Half Advancement: Its legs end in rubbery fingers smooth. It is a flat creature generally 20 feet wide and 10 feet an enormous toad. While pinned. When food is plentiful. Cha 4 Skills: Any land and underground Organization: A lurker above resorts to its tiny claws only when constricting prey. Creatures within the cone must make a successful new hunting grounds. It long. Over the course of a few days.

Drow and other evil single sitting. Underdark Campaigns Crush Ex: A flying foulwing can land on opponents three or New Monsters more sizes smaller than itself as a standard action. A foulwing can use its three long. Its head is long and narrow. Always neutral Advancement: Its rough-textured underside conceals hundreds of humanoids frequently tame and ride these creatures as war tiny suckers used to consume food..

Blood drain. Its skin is black and covered with wriggling No more than a foot thick. Any underground Challenge Rating: A lurker above does not attack.

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Its skin is growths shaped like small horns. This capability enables a a free action without provoking an attack of opportunity grap. Any land and underground Any land and underground Warm land and underground Organization: Thus a lurker above may pro- range. Improved Grab Ex: If a lurker above hits an opponent that Tremorsense Ex: When attached to a rocky surface.

On the following A lurker above attacks only to feed.

A lurker above does not itself have any use for coins or magic Smother Ex: In addition to constricting its victim. A lurker above may not have more than one target little as a few weeks or as long as a few years. In the first round. They can hold their breath for a number of rounds subterranean humanoids. Targets being smothered use the same rule as tims. Constrict Ex: The creature can detect approaching enemies. Each round. Improved grab. Underdark Campaigns The young reach maturity in 20 to 30 feedings.

After this time. Poison immunity. As a result many caves inhab. In some cases.

When the target fails its Constitution check. Upon sensing prey generally with its tremorsense. In either case. A lurker above always attempts attacks. The body of a lurker above is naturally buoyant. Cha 2 Skills: It positions itself over a easily.

None None None Alignment: Always neutral Always neutral Always neutral Advancement: If it gets a hold. Cha 2 Int —. In the third round. If targets can attack the lurker above at allowing it to gain and lose altitude. Because of its rubbery hide and ability to stretch lurker above becomes awake and alert.

If a giant arachnid hits an opponent that is Sages call giant sun spiders monstrous solifugids or monstrous at least one size category smaller than itself with a claw attack.

In drow society.

They are also larger. Two long.

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When one side showed its weak- Improved Grab Ex: The giant whip scorpion has a grapple bonus ness. They are about 10 feet in diameter and weigh lb. Her priestesses lie slain. A giant arachnid is immune to all mind-affecting up for its underdeveloped pincers.

Philip Athans - War of the Spider Queen 05 - Annihilation

To accomplish this, Wyatt focused the adventure on the same precipitating event as the novels: He then allowed the two stories to go in different directions, describing the reactions of different drow in different cities. Some further coordination was necessary to make sure the adventure didn't give away details of the later novels, but other than that Wyatt now had a free hand. Origins III: The Production.

How long did it take to write an mega-adventure in the 3e era? Wyatt says that he began work on the adventure in June and finished on Thanksgiving Day, a total of almost six months. Kestrel spent another two months on the book.

There was still final layout and production to be done; the book finally appeared 14 months after Wyatt began work. Continuing the 3e Forgotten Realms. This was due to the dual belifs that: A few earlier adventures appeared before the Realms were consolidated as a line in There was just one exception: City of the Spider Queen. Being the only adventure for the official 3. James Wyatt proudly states that he included "every new monster in the Forgotten Realms Campaign Setting book except the ordinary animals ".

Like most of the 3. Adventure Tropes. City of the Spider Queen is primarily a dungeon crawl. Or if you prefer, a crypt crawl, followed by an Underdark crawl, a ruins crawl, and a temple crawl. Some of these sections call back to the original "D" Descent series Part 2, in the Deep Wastes, is reminiscent of D1: Part 3, in Maerimydra, seems like an even more purposeful response to D3: The adventure is a tough one, requiring well-designed character who are organized into well-designed parties.

Less than that can result in deadly encounters. Exploring the Realms. Some of this new material was later incorporated into the Underdark adventure. Early parts of the adventure also take place on the surface, providing some scant info on popular locations like Daggers Fall and Hillsfar.

Monsters of Note. The main monsters of City of the Spider Queen are of course the drow. NPCs of Note. Everyone's second favorite drow deity, Kiaransalee, makes a minor appearance here.

She has never returned to her 2e heights of defeating Orcus, but here her cultists try to fill the vacancy left by Lolth. Future History. Wizards also produced a web enhancement for the adventure on "Underdark Campaigns" About the Creators.

James Wyatt started work for Wizards in Please feel free to mail corrections, comments, and additions to shannon. These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase. If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Some of these sections call back to the original "D" Descent series Part 2, in the Deep Wastes, is reminiscent of D1: "Descent into the Depths of the Earth", with its inclusion of episodic encounters in a larger Underdark.

Part 3, in Maerimydra, seems like an even more purposeful response to D3: "Vault of the Drow" — but where adventurers in Gygax's original had to work through the tricky problem of interacting with a live drow city, invaders of Maerimydra are instead faced with adventuresome ruins. The adventure is a tough one, requiring well-designed character who are organized into well-designed parties.

Less than that can result in deadly encounters. Exploring the Realms. Some of this new material was later incorporated into the Underdark adventure Early parts of the adventure also take place on the surface, providing some scant info on popular locations like Daggers Fall and Hillsfar. Monsters of Note. The main monsters of City of the Spider Queen are of course the drow. NPCs of Note.

Everyone's second favorite drow deity, Kiaransalee, makes a minor appearance here. She has never returned to her 2e heights of defeating Orcus, but here her cultists try to fill the vacancy left by Lolth. Future History. Wizards also produced a web enhancement for the adventure on "Underdark Campaigns" About the Creators. James Wyatt started work for Wizards in Please feel free to mail corrections, comments, and additions to shannon.Kiaransalee uses these abilities as a 16th- level caster.

Wizards' short-lived Chainmail Miniatures Game also participated in the event. The riders represented House Shobalar—a lesser House, but one loyal to the Baenres and known throughout the drow-settled Underdark for their effective and impeccably trained cavalry.

He could be dead anywhere between that cave on the World Above and the City of Spiders, or he could still be on his way. He moved his foot enough to let the chain that bound him rattle against the single dragon bone that comprised most of the deck of his ship.

He wanted to tell her to step back farther, to let him take care of whatever it was, but he didn't want to speak.