HOW TO REASSESS YOUR CHESS 4TH EDITION PDF
The first edition ofHow to Reassess Your Chess was dedicated to .. How to Reassess Your Chess, 4th Edition was designed for players in the to. HOW TO REASSESS YOUR CHESS - 4TH EDITION. VIII. Free Range Bishops Are Happier Bishops. Bishops vs. Knights. The Great Breakout. As an American chessplayer, it pains me to see so many of my countrymen buy . by the way, as well as the 3rd edition of Reassess, and the Silman endgame to buy and read the 3rd and the 4th editions to become a top player like myself.
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How to Reassess Your Chess - Free ebook download as PDF File .pdf), Text File Strategies (2nd Edition) [ Vasser Seirawan with Jeremy Silman].pdf. How to Reassess Your Chess - The Complete Chess-Mastery resourceone.info - Ebook download as PDF File .pdf), Text File .txt) or view For this third edition I have created new chapters, added lots [Q his inaccuracy on the 1 4th move. Download as PDF, TXT or read online from Scribd . ~en my book, How to Reassess Your Chess, first came out, I never guessed .. Your Chess: The Complete Chess Mastery Course, Expanded 3rd Edition (Los Angeles: SIles Press, ).
Now, when you consider the first question, What are aU the moves I have to consider? SIles Press, Siles Press, ,. This improves on Kotov, who didn't tell us how to find candidate moves. A candidate move should always be directed at your positive imbalances unless you're being forced to playa purely defensive move. Now that I've demonstrated how simple this method of thought is, it's time to gain a deeper understanding of the various imbalances.
Once he "hears" the language of these imbalances first noting what imbalances exist and then trying and find a way to nurture them , the correct move, or, at the very least, a few logical candidates, will virtually jump out and bite him on the nose! For example, let's say you are playing a game and note that your opponent's position is not top threatening and that he has a weak pawn on b6.
You also see that the b- and g-files are half open and that all other files are closed. So what kind of moves should you look for? What would the candidate moves be? Clearly, you must get your Rooks into the battle, and you must also try and generate pressure against your opponent's weakness on b6. Thus, the only moves you would address should have something to do with these key points.
Though we are playing without a position in mind, I would say that you'd almost certainly want to double Rooks on the b-file the g-file has nothing to do with the weakness on bo , because that mixes both plusses at the same time playing on a file and attacking bo. In other words, any candidate move would have to begin this doubling operation.
Note that this imaginary position allowed us to make easy use of the four points listed on the previous page: Of course, most players don't think about imbalances, they prefer to concentrate on attacking the enemy King. However, to think that the game of chess is solely devoted to checkmating the opposing King is much too simplistic.
The correct way to play chess is to create an imbalance and try to build a situation in which it is favorable for you. An actual checkmate will follow once your opponent is helpless, or if the imbalances insist that an early kingside attack is the correct course. A deeper understanding of this statement shows that an imbalance is not necessarily an advantage. It is simply a difference.
It is the player's responsibility to turn that difference into an advantage. A study of this chapter should enable you to immediately make the most of each imbalance you create, as well as allow you to look at the upcoming problems in a way that might not have been possible before digesting this information.
Whole plans can center around the domination of a file, or the creation of a weak square in the enemy camp. This is a temporary imbalance because the opponent will eventually catch up. This can also turn out to be a temporary imbalance. Can you list the imbalances?
If you noticed the weakened d5- square, the backward do-pawn, and the fact that White owns a Knight while Black has a Bishop, you did really well! How can you make use of these imbalances?
What move addresses these factors? Let's consider the following bits of chess wisdom:. However, it's important to fix it in place so that it becomes an immobile target it's easy to hit things that can't run away!
How to reassess your chess : a complete course to chess mastery
If one side owns a Bishop while the other has a Knight, that's an important imbalance. If one side has the superior pawn structure while the opponent owns more space, then that, too, is an imbalance. You must always try and make your imbalance beat the opponent's! Whole plans can and should be created around this idea. In fact, these plans can often be found with little or no calculation.
With this information in mind, we should be able to surmise that White would like to improve the position of his Knight in order to make it better than Black's Bishop. How would you do this?
Nb5 pushes the Knight forward, but is b5 a permanent home? No, it's not. Black can move his Queen to safety and then kick White's Knight off b5 with The dream square for the White Knight is actually d5. Once it sits there, nothing can chase it away! How can the Knight reach that square all this internal talk brings to mind Tisdall's recommendation that we should learn to talk to ourselves during play?
Once you see that the goal is domination and occupation of d5, there is really only one candidate move that makes sense: Nc2 when either 2. Nb4 and 2.
Jeremy Silman - How to Reassess Your Chess
Nd5 allows White to fulfill all his imbalance-oriented dreams:. The Knight dominates the Bishop, White owns the d5-square, and the d6-pawn isn't going anywhere Call this was done with no calculation! Now that you realize how helpful an understanding of the imbalances can be, it's time to address the particulars of each situation. The battle between Bishops and Knights is one of the most subtle and important in chess. A good player will invariably end up with a powerful Knight over a poor Bishop or a powerful Bishop over a poor Knight against his lower-rated opponent.
Then, when he plays someone stronger than himself, he will find that the situation is reversed and his minor piece is inferior to whatever his opponent owns.
You will discover that this "food chain" lacks any kind of mercy; only a deep understanding of the needs of both the Bishop and the Knight will allow you to keep your head above water in this turbulent fight.
If you are already familiar with this information as many of you will be , skip this chapter and jump right into chapter two. Personally, I can't stand the "good" and "bad" labels. Insisting that your Bishop serves some kind of active function is all you really need to do. In diagram 2 White has a good Bishop that also happens to be very active.
Black's, on the other hand, is bad and also completely inactive. Our next diagram 3 shows two bad Bishops. However, White's is so active that it virtually dominates the game. Bishop Rule 1 - Bishops are long-range pieces and love wide-open positions that are free of central pawns. Bishop Rule 2 - In the endgame, Bishops are great at stopping enemy pawns, which they can often do from the other side of the board. Bishop Rule 3 - If you are unfortunate enough to possess a bad and inactive Bishop, you are usually well advised to do one of three things:.
If your opponent has two Bishops, trade one of them off and leave yourself with a more manageable Knight versus Bishop or Bishop versus Bishop scenario.
Knights are the only pieces that have the ability to jump over other men, This makes them very effective in closed positions, but vulnerable to Bishops in situations with no support points and wide-open diagonals Steinitz said that the best way to beat Knights was to take away all their advanced support points ,.
Knight Rule 1 - Knights need advanced support points if they are going to compete successfully with Bishops. A support point i. A Knight on the fourth is a very strong piece, but we see a case of diminishing returns if you place it on the third, second, or first ranks. The first and second ranks in particular are not good homes for a Knight and should only be used as a path to greener pastures. In diagram 5 White's Bishop is clearly inferior to Black's, Because of this, trading it off by LBa4 makes good sense,.
In diagram 6 White's Bishop again seems to be a loser, However, by l.
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In diagram 9 ' White's Bishop is blocking Black's passed pawn but it has virtually no activity or scope. On the other hand, Black's Knight is not only blocking White's passed pawn, it is also attacking the enemy pawns on e4 and c4.
After 1. Bc2 defending e4 Qf4, Black's Queen will penetrate into the enemy position and cause White all sorts of trouble. Such a position makes light of a Bishop's long-range powers, while the Knight's ability to go to either color a Bishop is forever stuck on one color complex becomes extremely valuable. Knight Rule 2 - Knights tend to be superior to Bishops in closed positions.
A wall of pawns will completely shut a Bishop down, but a Knight will just jump over this wall and continue on its way. Knight Rule 3 - Knights are the best blockaders of passed pawns. A Knight can stop an enemy passer in its tracks and still remain active due to its ability to jump over other units. In the s, Andre Philidor said, "Pawns are the soul of chess. This simple statement tells us that a particular pawn structure dictates what planes to adopt, when to seek an endgame, and when to realize that a position has some sort of static inferiority.
Since pawn chains "Always attack a pawn chain at its base. White's Knight, in diagram 8 , is flexible and happy. It will dominate the game after Nd3-f2-e4 where it eyes the d6-pawn, blocks Black's passed e-pawn, helps White's kingside majority advance, and also envisions possibilities like Ne4-g5-e6.
Though despised by most players, doubled pawns are not all bad, and can often be an actual advantage. Doubled Pawns Rule 2 - H the pawns are central, double pawns allow for coverage of critical squares that would not be possible if the pawns were undoubled and "healthy. Nb8-c6-a5 followed by An isolated pawn results when no other "friendly" pawn is on an adjacent file. This lonely guy can't be touched or defended by any of his brothers and, as a result, he becomes vulnerable to attack by enemy pieces.
Isolated Pawn Rule 2 - It might be centrally placed, which means that it may guard important squares. In diagram 10 White's doubled pawns give him control over d5, f5, d4, and f4. The half-open f-file is another perk that this structure offers. Isolated Pawn Rule 3 - You might be able to use an isolated pawn as a battering ram that will slam into, and subsequently fragment, the enemy's "superior" structure. Doubled Pawns Rule 3 - Doubled pawns can turn out to be inflexible and, in the worst case scenario, simply weak.
In general, the lead pawn turns out to be the target. Isolated Pawn Rule 4 - Even if your isolated pawn isn't going anywhere, your Rooks might become more active than the opponent's thanks to the two half, or fully, open files on either side of it. In diagram 11 White's c3-pawn can't be reached by enough Black pieces to cause it any concern.
However, the c4-pawn is. Isolated Pawn Rule 7 - The side playing against the isolated pawn should ideally exchange all the minor pieces they can't get active if they're not on the board!
In diagram 13 Black plays L. Isolated Pawn Rule 5 - If your opponent ends up with an isolated pawn, make sure you control the square directly in front of it. ASide from stopping the pawn in its tracks, the square will turn out to be an excellent home support point for one of your pieces. In diagram 15 White has followed all the key steps: White now wins this pawn by l. Isolated Pawn Rule 6 - An advanced isolated pawn Le.
A backward pawn is a pawn that has fallen behind its brother pawns and can't be guarded by them. It also can't safely move side by side with them. Backward Pawn Rule 1 - If the backward pawn sits on a half-open file it might be weak. If it isn't on a half-open file, the pawn probably won't become a significant weakness. Backward Pawn Rule 2 - A well-defended backward pawn, even if it's sitting on a half-open file, can often shrug off many kinds of attacks.
Backward Pawn Rule 3 - Often of more importance than the potential weakness of a backward pawn is the weakness of the square directly in front of it. Backward Pawn Rule 4 - A backward pawn often serves a useful purpose by guarding a pawn that has gone ahead of it.
Backward Pawn Rule 5 - Often a backward pawn is backward in name only. If it can safely advance at will, then the label of "backward" should be punted out of one's mind. In diagram 17 the backward pawn on d6 is well defended, as is the d'i-square.
Since the pawn threatens to advance to dS at any moment, one can't call d6 or dS weak. In diagram 16 the backward pawn on b7 isn't weak at all since it doesn't stand on a half-open file. However, the weakness of the b6-square is obvious. Black's backward pawn on d6 does stand on a half-open file and needs to be defended.
Of greater consequence, though, is the gaping hole on dS which will prove to be a fine home for White's pieces.
Most players take it for granted that passed pawns are an advantage. Though often true, especially in the endgame, passed pawns can also be a disadvantage! Passed Pawn Rule 1 - If both sides have play elsewhere that has nothing to do with the passer, a passed pawn, even one that isn't playing a dynamic role, can prove useful as an endgame insurance policy.
Passed Pawn Rule 2 - When one side owns a passed pawn, the most important square on the board, for both players, is usually the square directly in front of the passer. Passed Pawn Rule 3 - If the passed pawn can be firmly blockaded, then the pawn may end up as a traitor; its very existence may block Hies and diagonals and thus limit its own Bishops and Rooks, giving the opponent access to a key square the one in front of the passer that wouldn't be available if the pawn were not there.
The passed pawn in diagram 18 is firmly blocked by Black's Knight. If Black hadn't taken control of the all-important d6-square, then White could have advanced his pawn by d5-d6, when the "goat" in the diagram suddenly turns into a winning possession! To make matters worse, the traitorous pawn severely limits the scope of White's Rooks, his Bishop, and his Knight! Passed Pawn Rule 4 - If a passed pawn can't be blockaded, the pawn can run down the board and cause panic in the enemy's ranks.
The defender will usually be in for a hard ride if the pawn gets safely past the fifth rank. Passed Pawn Rule 5 - In general, the owner of a passed pawn would like to trade off all the minor pieces, thus getting rid of the most useful blockaders. He would also prefer to retain the Queens and at least one Rook. Keeping the Queens on the board scares the defender's King and stops it from taking on the duties of a blockader. When we own property, we usually map out our territory by building a fence.
In chess, we also build fences, but in place of timber we use pawns. Space Rule 1 - Extra space is advantageous for one simple reason: Space Rule 2 - The side with more space should avoid exchanges since this would give more room to the boxed-in enemy.
Space Rule 3 - The side with less territory should actively seek trades since that will transform his cramped quarters into something a bit easier to tolerate. A material advantage is a wonderful thing to have because it influences all phases of the game. In the opening and middlegame, the side with extra wood has a larger army. In the endgame, the side with the material deficit usually goes into a deep depression.
In fact, this endgame nightmare is often felt in the middlegame because the material-down defender is basically giving endgame odds and this severely limits his options. Material Rule 1 - Most endgames are in your favor. This means that trading pieces is an option that your opponent won't enjoy. Material Rule 2 - H you can make your extra unit of force an active participant in the battle, then do so!
Black is obviously much better, but his material advantage won't amount to much if he can't create an open file for his Rook. Thus L. Material Rule 3 - Hyou can't make immediate use of your material plus, don't worry. An extra pawn will act as endgame insurance, threatening your opponent's endgame chances for the rest of the game.
Material Rule 4 - When you employ a plan that nets you some extra wood, immediately shore up your weak points and bring all your pieces to squares where they work together. Don't keep lashing out if your army is off balance! Material Rule 5 - H you are behind in material, you must seek out some kind of compensation to justify the deficit. Some common forms of compensation are active pieces, a lead in development, possession of the initiative, and extra space. Black's lead in development and control over the hole on d4 gives him ample compensation for the sacrificed pawn.
Rooks belong on open files. We have all heard this on many occasions but, for some reason, few players are able to get the most out of these pieces. Rooks are extremely powerful, no doubt about it. But if that's true, why do they sit around doing nothing for so long? The answer lies in the movements of the other pieces. A Knight just leaps over its pawns and boom, it's active! A Bishop doesn't even. Rooks have a much harder time finding a way into the enemy position. However, when they do enter the fray, their enormous strength becomes obvious.
In diagram 23 the open a-file offers no penetration points for the Black Rooks Cal, a2, a3, and a4 are all controlled by White's pieces and pawns. The open e-file is another matter: Rook Rule 2 - An open me is only worth bothering with if a Rook can use it to penetrate into the enemy position. If no penetration pohits exist, then the me is useless.
Playing for dominance of one single square is a hard concept for many amateurs to understand. Nevertheless, the idea of fighting for squares instead of material or attack is extremely important and must be appreciated if the student wishes to improve his game. Square Rule 1 - The reason one plays for control of a key square such a square is also known as a "hole" is that it will usually prove to be an excellent home for a Knight or a Bishop, though other pieces can also gain from laying claim to it.
Rook Rule 3 - Usually an open file won't be handed to you on a platter. It's your responsibility to crack open a me; turn your Rook's need into a reality! Rook Rule 4 - An open me will often be equally contested by opposing Rooks. This will usually lead to massive trades. Unfortunately, such things can't be avoided because stepping away from the me would hand it over to the opponent. Square Rule 2 - Once your piece reaches a hole, it will inevitably be more valuable than its counterpart on the other side of the board.
Files, ranks, and diagonals act as pathways for your pieces, while squares act as homes. An entire plan can center around the domination of a file, or the creation of a weak square in the enemy camp. Development Rule 3 - If the center is open meaning that open files and diagonals penetrate into your camp , rapid development takes on greater significance.
In diagram 25 White forces the "win" of the d5-square by l. It is important to develop your whole army. Note the word "whole. The correct way to play chess is to develop each and every piece chess is a team garnel , get your King safely castled, and only then begin more aggressive maneuvers.
On occasion, a player will fall Significantly behind in development, giving his opponent the opportunity to make use of the greater force that he has in play. To get maximum use of this imbalance, you will have to kick things into high gear called fast-play so that some gain can be made before the enemy catches up and nullifies the edge you once possessed.
Development Rule 1 - A lead in development is a temporary advantage structural and material plusses are considered to be long-term or permanent advantages. The opponent will catch up if you don't make immediate use of it. In diagram 26 White has a huge lead in development, but the closed center makes it a non-issue.
This position, diagram 27 , is the same as the previous one, except that the center pawns have been removed, leaving us with an open center. Now White's lead in development gives him a winning advantage. White would fast-play the position not giving Black the time to castle and get some pieces out by 1.
Nc6 2. Bc5, winning the house 2. Qxc5 3. Rdxe8 mate. The side that forces an opponent to react to his ideas is said to have the initiative, This control over a position can be based on dynamic or static considerations. If you are attacking a weak pawn and your opponent is busy defending it, you have an initiative based on a static advantage. This means that you can often play in a slow or calm manner because a static plus is long lasting. If you are using a lead in development to play for mate, you have the initiative based on a dynamic advantage.
Here you play for immediate effect since dynamic pluses often dissipate with the passage of time. The concept of initiative is a very important one in top-flight chess, and both sides struggle for possession of it right out of the starting blocks. Gambits can be used to obtain it, though the price often turns out to be too high. A sudden attack can claim it, or simple positional pressure can grab hold of it for the duration of the game.
Initiative Rule 2 - Never mindlessly react to every threat, perceived or real, that your opponent throws your way. This will give him a firm initiative and will leave you passively reacting to his ideas. In diagram 28 Black is fighting to carry out the freeing ". A normal move by the threatened Knight, like l. Nbl, would allow Black to do this. However, instead of caving in to his opponent's desires, White can grab the initiative by l.
Bxf6 2. Ne4 gives White permanent control over cS 2. Ne4 when Black's plan of Occupation of the c5-square NcS , followed by placing pressure against the potential targets on c6 and as, will leave White firmly in control of the game. I n this modern age, the opening phase of a chess game has gotten a bad rap. Huge databases, a seemingly endless array of opening books, and the sheer volume of variations that, apparently, must be memorized, make even the bravest chessplayers want to run and hide.
Beginner's books paint a somewhat less intimidating picture of opening play: If only the realities of opening mastery were as simple as this. Thanks to these basic books, most players think that the opening revolves around the development of both side's armies. While true in a limited sense, this is actually a view that misses the big picture.
The real purpose of the opening is to create a difference, or series of differences, in the respective positions and then develop your pieces around these facts so that, hopefully, these differences imbalances will eventually favor you. For example, if you, as White, get to advance your pawns to d4 and e4 while your opponent places his pawns on d6 and e6, you will enjoy a spatial plus. You would then develop your forces in such a manner as to highlight this advantage.
Another typical example centers around Black playing BcS-g4x Kt f3 or BfS-b4xCKt c3. These common exchanges create an imbalance of Bishop versus. As soon as this appears on the board, White should place his pieces and pawns on squares that highlight the powers of his Bishopfs , Black, on the other hand, should play for a closed position which is known to usually favor Knights and try hard to create advanced support points that will ultimately enable his horses to become equal or superior to the enemy Bishops.
This view of opening play will enable amateurs to figure out new situations in an intelligent manner okay, at a higher level at least some memorization is still necessary'. It will allow them to create a plan, verbalize a goal, and then make sure that every pawn advance and piece development caters to the imbalances that you've created in the first few moves.
Once you grasp that everything is geared, in one way or another, to this idea of opening imbalances, the solutions will be easier to find or, at the very least, far easier to understand when you turn to Part Three: Black, whose.. What's the best way to do this? This position arose after l. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. Bxc6 dxc6 7. Rel Nd7 8. Qxd4 Bf4 Nc5 Qxd8 Bxd8 Nc3 f5. How should White react to this advance of Black's f-pawn?
Nf3 d6 3. Nxd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. Qf3 Qc7 9. Bd3 h6 1l. BM g5. After l. Qe2 b5 7. Bb3 8. Rd1 exd4 1l. Bxa4 Nb4 Nc3 Bg6 Be3 Rb8, we reach a position that was once thought to be all right for Black. However, a new move was unveiled that cut to the heart of the position and showed that White is actually clearly better.
How would you play the White position? What do the following two fairly well-known opening systems have in common? The answer lies in the meaning of Black's Nxd4 g6 5.
Be3 Nf6 7. Nc3 Ng4 8. Qxg4 Nxd4 9. Qd1 Ne6 ReI Qa5 Bd3 b6 Black's Knight is attacked and he has to decide how this threat should be dealt with. What is the correct decision here? Take a look at the position that arises after l. Nc3 d6 S. Bd3 7. If you had to choose between 7". Bg4, 7". Nbd7, 7". Na6, 7". NeS, 7". Nf3 Nf6 3. Bf4 e6 4. Bd3 Bb7 6.
Nbd2 Be7 7. This popular main line position of the King's Indian Defense, reached after l. Nc3 Bg7 4. Be2 6. Nf3 eS 7. Nel, is a good test to see if you understand what's expected when a closed position is reached in the opening. Black has only two logical moves here. Can you list them? To find the answer, you will have to understand the nature of the position as a whole.
In a skittles game, after l. Nf3 d6, White played 4.
Nc3 Nc6 3. Nf3 g6 4. Bg2 f5 7. Why is this advance important, and should he prepare it with S. Rbl or S. Nf3 d6 4. Nc3 c6, White often plays 6. Black can now reply with What are the pros and cons of this move? Analyze these moves: Bg5 Be7 5. Nc3 6. Nge2 QeS S. Do they make sense?
Who stands better? Did either player make any major mistakes? This position, reached from a once-popular Nirnzo-Indian line after l.
Nc3 Bb4 4. Nf3 dS 6. Bxc4 Qc7 1l. Be2 eS Bb2 Rd8 Qc2 Bg List the imbalances and, from that, deduce White's correct plan and his best move. This common type of position and the plans that come out of it was first brought to world attention in the game BotvinnikCapablanca, AVRO which White won brilliantly.
Though this position isn't quite the same as the Botvinnik-Capablanca game, the ideas are identical and have been used in many guises. Nxd4 Nf6 S. Nc3 d6 6. Be2, is Whether it is or isn't, what are its ramifications?
Nf3 6. Be2 Bg4 7. Be3 Nfd7, figure out Black's plan you can't play properly in the opening if you don't know what your opponent is trying to do and then tell me which of the following White moves appear to be most threatening to the second player: Qc2, 8.
Qb3, 8. Ngl, 8. Pdf free download the enigma of chess intuition can you mobilize hidden forces in your. Pdf how to play the chess openings dover chess eugene znosko borovsky full book.
Amateur s mind jeremy silman both amateur s mind and how to reassess your chess are very similar books with similar themes. Read or download the reassess your chess workbook pdf.
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Jeremy silman silmans complete endgame course. Jeremy silman how to reassess your chess. The center a modern strategy guide. Download pdf the english attack tapani sammalvuo trial ebook. Test your chess iq first challenge cadogan Superior minor piece bishops vs.
Download pdf art of attack in chess read online. Perfect your chess by vladimir grabinsky pdf. The complete manual of positional chess volume 2 the russian chess school 2. How to use computers to improve your chess. Download pdf.
My first chess opening repertoire for black a ready to go package for. Hendriks is already a good player, and for him is not difficult to choose one position of Silman's books and find a weak point in Silman's argumentation. I am myself a patzer and I can tell you that it is extremely difficult to make weak players understand how important it is to keep a good bishop or to exchange a bad bishop against a good one, or to prevent the opponent to get the bishop pair in an open position.
However, I do not recommend his books for my students, as I cannot imagine one of them having the time and energy to work with them. I prefer to recommend websites or apps where the can train tactics, endgames both can be trained with Chessimo and openings a very useful website is chessable. I began to work with Silman's books on strategy, but now I am mostly working with his book on endgames.
It was Silman who opened my eyes for the importance of searching for imbalances in the positions, but usually I am already happy not to blunder a pawn or even a figure in the game.Try to list the names of the main themes. These same rules also apply to diagonals diagram 3. For example. Follow them in the opening, middlegame and the endgame.
Kg5 Kh7 Rd8 To block the checks Na4 is that because it is the faster plan.
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