PERSONA 4 GOLDEN WALKTHROUGH PDF
For Persona 4 Golden on the PlayStation Vita, GameFAQs has 19 FAQs (game guides and You can write and submit your own FAQ or guide for this game too!. Persona 4: The Golden is a remake of Persona 4, originally released in for the PS2. This new edition is exclusive to the Vita, boasts. Welcome to the Persona 4 Golden Walkthrough! If you're at all familiar with the Persona series or even if you've only spent a few minutes with.
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Persona 4 Golden Walkthrough - Ebook download as PDF File .pdf), Text File . txt) or read book online. Tarot. Hi, since playing Persona 3 Portable on my PSP, I have been a big fan .ign. com/faqs//shin-megami-tensei-personawalkthrough-pdf-. This Persona 4 Golden Walkthrough will help you guide your way through every dungeon, defeat all bosses, discover all secrets, and receive the true ending by.
All of these missions will attach to Hermit Social Link. The Obtain portion of the quest here will refer to who you need go to once you have the quest from Mysterious Fox. The 1st step: talk over with the girl by shoe lockers. Then, talk to the girl across classroom and choose the 1st dialogue option when asked to advise her. And then go back to the shrine to rank up. Take the gum to the Slim Lady, and go back towards the shrine to rank up.
Go to Floodplain and talk to the dog. The other day, go back toward the same place and talk to the young man.
The other day after that, talk to the boy once more to accomplish the quest. The hobby shop is at the left side of the screen, past the steak place but a bit before the Shrine. To Complete: By the Hobby Store talk to the man during a sunny or cloudy day, in favor to finish the model for him. The desk inside your room will likely be used to finish the model.
This contextualization can be observed in figures 1 and 2; in the first, there is a conversation between two friends, the main character and Yosuke, while in the second, there is a lively argument between Teddie the Mysterious Bear and the protagonists.
The images used in this article were taken from the game by the author. In this sense, in both of the aforementioned cases the choice of content matches the features of informal talks. These linguistic choices refer to the linguistic-discursive capacities.
Persona 4 Golden – Guides and FAQs
It may also lead to a more comprehensive language acquisition, especially in terms of vocabulary in context, as the player becomes more familiar with the game world. The contact with these informal talks within video game worlds may also help the player to understand colloquial language better in real contexts. That said, these informal dialogues are valuable for language learning in the sense that they bring uses of language that are not commonly taught in a formal classroom, as sometimes such colloquialisms are deemed as inadequate or ungrammatical.
P4G also presents journalistic texts such as news reports. The following screenshot can be used as an instance. News report. The screenshot shows the protagonist and the daughter of his host, Nanako, watching the news.
The image presented on the TV resembles many news bulletins which exist in the real world; there are two newscasters or announcers responsible for the reports. P4, in this sense, aims to simulate the real context of production of this discursive genre action capacity. The lexical choices linguistic discursive capacity , thus, also match the characteristics of news reports.
Furthermore, the news report is not added to the game only to make it longer. Such pieces give information which may be extremely relevant, since the main plot is directly linked to murders and abductions occurring in the city of Inaba. News reports add a degree of importance to the actions performed by the player. The action capacities are similar to those of the news report, but weather reports bring more specialized lexicon, as shown below. Figure 4. Weather report.
Although presented in the same news bulletin as the news report, the weather report presents a visibly different general infrastructure. The language used is essentially descriptive discursive capacity and there is specialized vocabulary, as previously mentioned high- pressure fronts… sunny spring-like weather.
The weather report may seem trivial to those who have never player P4G, but weather directly influences the course of the game. Keeping an eye on the weather is, then, crucial in P4.
Moreover, instructional texts can also be found within the game.
That is t he case of giving directions. There is not a specific context in which this genre may be found; instructions may be, in P4G, given by classmates, friends, teachers, and even passersby.
The organization discursive capacity , however, is similar in every context: short and precise directional instructions, mentioning landmarks whenever necessary linguistic-discursive capacity.
Giving directions I. The information provided by the interlocutor in this case, the Male student triggers an action that should be performed by the player. Understanding the message is, again, crucial to proceed.
In the example, the player needs to find the faculty office in order to get information about cultural and sports clubs. At the destination, I chose to learn about sports clubs, and further directions are given — this time, by Mr. Morooka, one of the teachers. Figure 6.
Giving directions — II. Figure 7. Television advertisement in P4G. The following table summarizes the genres found in P4G which were analyzed in this study and their respective language capacities. Table 1. Language capacities in Persona 4: Golden. In this sense, P4G may excel where school does not: it provides clear reasons to move forward and the promise of rewards at the end of every mission; and that is the very definition of a good video game MCGONIGAL, As an immersive environment, P4G succeeds in simulating life-like discursive genres, which leads to several implications for learning.
According to discursive genre theory, we are able to communicate adequately with our peers when we share the same knowledge of language practices. In various situa- tions in P4G, the player needs to understand what is asked of him, or other direc- tions given, in other to complete side quests or even move forward in the main plot. In P4G, for instance, many enemies have weaknesses, and figuring them out by oneself may not be so easy.
When asking for help, the player has to use language that peers will understand and be able to comprehend the response that might follow. Moreover, it is also common for video game fans to produce other discourses using as a basis its characters, or its storyline. These discourses are also part of the aforementioned gaming cultures, which, according to Ryu , can foster language learning: [Players] can learn simple words or phrases related to the game content while playing games.
After game play, they can participate in the activity of language learning from native or more fluent peers, practicing advanced forms of language such as sentences or paragraphs. Since the video game would, in this case, provide the content to be learned, the teacher would become a guide, rather than a lecturer, responsible for solving language problems while students advance in their gameplay.
The approach used in this article, namely identifying discursive genres within P4 and discussing their language capacities, their adequacy and similarity to real world genres, can be used in language classrooms. There are further possibilities. Furthermore and perhaps more importantly , teachers can guide students throu gh the production of other genres derived from video games, most of which are part of gaming cultures.
A beginner’s guide to Persona 4 Golden
This simulation of different genres brings several implications for language learning, mainly: a the engagement in real istic language practices through the semiotic domain of the game, where language has a real purpose and is paramount to the effectiveness of the simulated reality; b the need to understand messages to succeed in the game; c the involvement in gaming cultures, which expand the possibilities of interaction with other players outside the game world, thus creating affinity spaces GEE, where the game experience is expanded and informal language learning is likely to happen.
That said, I defend that not only teachers, but also learners have to recognize the value of the video game as a tool for language learning. As I discussed in this article, video games come in different sizes and shapes, and there are new graphics and new stories and modes of stories every day — which expands the possibilities for studies within this field.
This study shows only one fraction of what video games are capable of. Brasilia, Campinas: Mercado de Letras, DOLZ, J.
GEE, J. What video games have to teach us about learning and literacy. New York: Palgrave McMillan, Unified Discourse Analysis. New York: Routledge, A mind forever voyaging: A history of storytelling in video games.SlideShare Explore Search You.
I just threw Tetrakarn, Mediaharn, and Brave Blade from one persona to the next without thinking much. Critical Discourse Analysis. The time you're trying to get is Jack Frost Doll. Any options - Jester Rank Not following the advice in this section will result in falling behind the walkthrough. The bonds that form between you and other characters are known as Social Links, and each one takes on one of the Arcana that your Personas fall under.
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